DSTunnel small update, and E3!
Hi again, I’m looking forward to E3 with great anticipation (leaving here in roughly 24 hours…. wheeee!)
Anyway, I thought I might mention that I’ve put some thought into the new DSTunnel protocol, and have written up some basic documentation on how I want the protocol to work, what kind of messages will be present, and how the system should behave. When I get some time I’ll be properly putting this into code, and hopefully getting a bug-free implementation going this time ;) – some of the premises of the protocol have changed since last attempt, this one will act as a cross between a true p2p udp network and a server-client network, based on configuration and network ability… it will determine whether a p2p or client/server system is more effective based on connection speeds and lag times, and configure the network in an attempt to create the best performance for an arbitrary group of peers.
Additionally, since I know a bit more about what I’m up against now, I’ve designed some mechanisms in the protocol that will make managing some aspects of timing a lot easier… no idea if they’ll work as well as I hope, but they should at least work better than last attempt (which uh, really screwed a lot of timing stuff up) – Also I’ve designed the interface between the transport protocol and the hardware interface to be a lot more streamlined, and I will probably introduce a simple plugin system so people can write their own custom servers easily.
All this when I have time….
Now, more about E3:
I’ve already been contacted by a few people who want to meet me; needless to say I’m thrilled – whereas last year I didn’t meet many people at all, this year I hope to be able to meet a lot of people in the DS homebrew scene and otherwise – like I’ve said in my previous post, I’ll be either running around E3 or hanging around the nintendo booth wearing a white “dswifi” shirt – see my cafepress store for info on it, or I’ll be wearing a black “reverse engineer” t-shirt from thinkgeek. If you run into me and want to say hi, please do :)
I’m also going to be visiting the 4colorrebellion meetup on thursday, so you can catch me there if you don’t feel like chasing me around…
And, people inevitably ask me about capturing demos…. well, I suppose I am the one to ask about that – I don’t really have any plans to capture at the moment, things have been too busy lately for me to prepare the requisite apps… but I’ll look at what I have when I get into LA and make a decision on what to do.
Anyway, I’ll be ecstatic if I get the chance to meet some of you people at E3! If you can’t go this year, that’s too bad – keep watching as I’ll be posting news and pictures from E3 on my blog when I get the chance :)
*One Last Thing* – I will be on IRC and teamspeak (if bandwidth allows) if I have time in the evenings, so if you wanna bug me, I’ll be in the usual places (#dsdev and #dswifi on EFnet for IRC – I have a personal teamspeak server I will reveal the info for if I decide to use it)
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May 8th, 2006 at 5:24 am
you GOT to capture demos!! If you don’t alot of people will DIE in anticipation
May 8th, 2006 at 6:17 am
I’ve been looking forward to you working on DSTunnel, and check this blog every now and then… but I have one question: Will you have to by a special wireless card to use DSTunnel, or will it be useable by anyone with a wireless router (aka, me)?
May 8th, 2006 at 6:32 am
Hey, nice that your going to E3, do you live near it then? I live in rubbish England, hope you take some pics of the Nintendo WII, PS3 and 360 HD-DVD Drive. That’s all I want to see :).
How exactly do you get in E3, there’s an age limit right? I’m 19, I would love to go, do you have to be in a business that will allow you to go, maybe if I get a games testing job I will have a better chance :).
I have been using 3DStudioMax 8 and a bit of Maya 7 at college in Game Design so would that be enough, I plan to learn more Maya when I go Uni.
May 8th, 2006 at 11:48 am
hah! E3. you lucky thing.
i’ll make it my mission to go to E3 ONCE in my life time ;P
good to hear about the DS Tunnel progressing.
just a question for you when you have time to answer it, will your DS Tunnel program be anything at all like the xlink kai application?
i’m not hoping for anything, but im trying to figure out what kind of program it will be.
meaning, will it make the DS think it’s talking to another DS and thus send its signals to your computer so that it can send those signals to somebody else’s DS over the internet?
(wich to my understanding is what tunneling is..)
i’m just a lil noob watching the awesome people do thier thing ^-^;;
well anyway, have fun at E3! be sure to get plenty of freebies to sell on ebay =P
–Partack
May 8th, 2006 at 12:35 pm
why don’t you put an image of you instead of what you dress? ;)
May 8th, 2006 at 12:57 pm
Roy: we’ll see, it could go either way.
TrueJournals: at the moment the design is only going to be built with one card in mind. It will not be impossible to support other cards or maybe routers, but it will take some work, as this isn’t normal 802.11 stuff.
Bucko: no, I don’t really live near it. Be assured I will take plenty of pictures :) About games jobs, the requirements for a game tester seem pretty flexible, just a matter of having contacts… to actually get in the industry is a bit hard but once you can prove yourself to be good at something, you shoudln’t have much problem.
scognito: I would, but it takes the fun out of things…. besides, I’m scary and it’s more fun to surprise people ;) meh… anyway, that picture is slightly outdated, but about the only difference is I have less hair :P
May 8th, 2006 at 3:14 pm
Thanks for the response… I might have to get one of those cards because of DSTunnel :P
May 9th, 2006 at 5:58 pm
Hey Stair, I think our 4cr meetup is on Friday at 11am. Thought I’d remind you, to avoid any problems!
May 16th, 2006 at 3:30 pm
I hope DS Tunnel will work as easy as X Link Kai, also can u get it to support Datel’s WiFi MAX USB Adapter? (I use that to connect my DS to the net) Check it out at:
http://us.codejunkies.com/shop/product.asp?c=US&cr=USD&cs=$&r=0&l=1&ProdID=709&CountryID=US
See if you can get it to work PLEASE =)
This project sounds great I want to play Nintendogs online!!!!
September 12th, 2006 at 5:06 am
Please don’t be dead, please don’t be dead
October 20th, 2006 at 11:18 am
so… any news on this? heh I really hope this isn’t dead.
November 11th, 2006 at 10:44 pm
So… let me get this straight. basically what this does is send and recieve data from an internet server? if it is, i can’t wait until it’s done. i’m making a game that relies on it’s ability to download something from a server.