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	<title>Comments on: Not dead (yet)</title>
	<atom:link href="http://blog.akkit.org/2006/09/01/not-dead-yet/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.akkit.org/2006/09/01/not-dead-yet/</link>
	<description>Everything is hackable</description>
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		<title>By: Johan</title>
		<link>http://blog.akkit.org/2006/09/01/not-dead-yet/comment-page-1/#comment-1265</link>
		<dc:creator>Johan</dc:creator>
		<pubDate>Sun, 17 Sep 2006 10:17:12 +0000</pubDate>
		<guid isPermaLink="false">http://blog.akkit.org/2006/09/01/not-dead-yet/#comment-1265</guid>
		<description>Why don&#039;t you let someone capture them then? Even my local gameshop has the demo&#039;s.</description>
		<content:encoded><![CDATA[<p>Why don&#8217;t you let someone capture them then? Even my local gameshop has the demo&#8217;s.</p>
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		<title>By: Stephen</title>
		<link>http://blog.akkit.org/2006/09/01/not-dead-yet/comment-page-1/#comment-1158</link>
		<dc:creator>Stephen</dc:creator>
		<pubDate>Thu, 07 Sep 2006 07:26:07 +0000</pubDate>
		<guid isPermaLink="false">http://blog.akkit.org/2006/09/01/not-dead-yet/#comment-1158</guid>
		<description>Ben: That flies in the face of everything I&#039;ve been trying to in making the the demos available, Simply put, it&#039;s not going to happen, and I&#039;m still considering pulling all the demos that haven&#039;t been captured purely via wireless means. It&#039;s unlikely that I&#039;ll post the second set.</description>
		<content:encoded><![CDATA[<p>Ben: That flies in the face of everything I&#8217;ve been trying to in making the the demos available, Simply put, it&#8217;s not going to happen, and I&#8217;m still considering pulling all the demos that haven&#8217;t been captured purely via wireless means. It&#8217;s unlikely that I&#8217;ll post the second set.</p>
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		<title>By: Ben</title>
		<link>http://blog.akkit.org/2006/09/01/not-dead-yet/comment-page-1/#comment-1157</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Thu, 07 Sep 2006 07:12:15 +0000</pubDate>
		<guid isPermaLink="false">http://blog.akkit.org/2006/09/01/not-dead-yet/#comment-1157</guid>
		<description>Please, add the second download station to your wiki.  Just add the entire volume as one entry so it is not such a hassle.  I only ask because while I can find the individual demos, I can not find the second loader and I enjoyed sharing the first download station with others.</description>
		<content:encoded><![CDATA[<p>Please, add the second download station to your wiki.  Just add the entire volume as one entry so it is not such a hassle.  I only ask because while I can find the individual demos, I can not find the second loader and I enjoyed sharing the first download station with others.</p>
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		<title>By: Johan</title>
		<link>http://blog.akkit.org/2006/09/01/not-dead-yet/comment-page-1/#comment-1133</link>
		<dc:creator>Johan</dc:creator>
		<pubDate>Mon, 04 Sep 2006 11:52:35 +0000</pubDate>
		<guid isPermaLink="false">http://blog.akkit.org/2006/09/01/not-dead-yet/#comment-1133</guid>
		<description>Well, at least we know you are still alive. I&#039;ll play around some more with the old lib then.</description>
		<content:encoded><![CDATA[<p>Well, at least we know you are still alive. I&#8217;ll play around some more with the old lib then.</p>
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		<title>By: Stephen</title>
		<link>http://blog.akkit.org/2006/09/01/not-dead-yet/comment-page-1/#comment-1127</link>
		<dc:creator>Stephen</dc:creator>
		<pubDate>Sun, 03 Sep 2006 18:24:40 +0000</pubDate>
		<guid isPermaLink="false">http://blog.akkit.org/2006/09/01/not-dead-yet/#comment-1127</guid>
		<description>Ad-hoc is not so hard, really - however the hardware has made it nearly impossible to do properly yet- I still have a lot of experimenting to do before it becomes feasable.  It is something I&#039;m working on, but, not very high priority; and if I could have made it work by now I would have (note the official Nintendo stuff doesn&#039;t support ad-hoc; it&#039;s likely they&#039;re running into the same problems I have.)</description>
		<content:encoded><![CDATA[<p>Ad-hoc is not so hard, really &#8211; however the hardware has made it nearly impossible to do properly yet- I still have a lot of experimenting to do before it becomes feasable.  It is something I&#8217;m working on, but, not very high priority; and if I could have made it work by now I would have (note the official Nintendo stuff doesn&#8217;t support ad-hoc; it&#8217;s likely they&#8217;re running into the same problems I have.)</p>
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		<title>By: MrShlee</title>
		<link>http://blog.akkit.org/2006/09/01/not-dead-yet/comment-page-1/#comment-1123</link>
		<dc:creator>MrShlee</dc:creator>
		<pubDate>Sun, 03 Sep 2006 12:06:34 +0000</pubDate>
		<guid isPermaLink="false">http://blog.akkit.org/2006/09/01/not-dead-yet/#comment-1123</guid>
		<description>I was wondering why you have been quieter then normal.

With the release of the Wii, I wonder if they have decided to use the same hardware as the Gamecube or even the DS for wifi.

Thats going to be a wonderful thing to play with :D

Keep it up man. Ad-Hoc would be excellent but I&#039;m going to assume the protocol is a little bit tricky on a 33hz arm7..</description>
		<content:encoded><![CDATA[<p>I was wondering why you have been quieter then normal.</p>
<p>With the release of the Wii, I wonder if they have decided to use the same hardware as the Gamecube or even the DS for wifi.</p>
<p>Thats going to be a wonderful thing to play with :D</p>
<p>Keep it up man. Ad-Hoc would be excellent but I&#8217;m going to assume the protocol is a little bit tricky on a 33hz arm7..</p>
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		<title>By: Kenny</title>
		<link>http://blog.akkit.org/2006/09/01/not-dead-yet/comment-page-1/#comment-1113</link>
		<dc:creator>Kenny</dc:creator>
		<pubDate>Sat, 02 Sep 2006 21:11:10 +0000</pubDate>
		<guid isPermaLink="false">http://blog.akkit.org/2006/09/01/not-dead-yet/#comment-1113</guid>
		<description>When is Ad-Hoc gonna come?
in the rewrite?</description>
		<content:encoded><![CDATA[<p>When is Ad-Hoc gonna come?<br />
in the rewrite?</p>
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	<item>
		<title>By: Stephen</title>
		<link>http://blog.akkit.org/2006/09/01/not-dead-yet/comment-page-1/#comment-1108</link>
		<dc:creator>Stephen</dc:creator>
		<pubDate>Sat, 02 Sep 2006 08:26:13 +0000</pubDate>
		<guid isPermaLink="false">http://blog.akkit.org/2006/09/01/not-dead-yet/#comment-1108</guid>
		<description>DSTunnel, unfortuantely, is not in my new list of projects to be actively working on at the moment - it is still something I&#039;d like to do, but other things are taking priority for now.</description>
		<content:encoded><![CDATA[<p>DSTunnel, unfortuantely, is not in my new list of projects to be actively working on at the moment &#8211; it is still something I&#8217;d like to do, but other things are taking priority for now.</p>
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	<item>
		<title>By: jas2o</title>
		<link>http://blog.akkit.org/2006/09/01/not-dead-yet/comment-page-1/#comment-1107</link>
		<dc:creator>jas2o</dc:creator>
		<pubDate>Sat, 02 Sep 2006 08:20:54 +0000</pubDate>
		<guid isPermaLink="false">http://blog.akkit.org/2006/09/01/not-dead-yet/#comment-1107</guid>
		<description>Has any work been done on dstunnel ? Or has it been ditched (for now) ?</description>
		<content:encoded><![CDATA[<p>Has any work been done on dstunnel ? Or has it been ditched (for now) ?</p>
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