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	<title>Comments on: The state of the sgstair</title>
	<link>http://blog.akkit.org/2006/11/14/the-state-of-the-sgstair/</link>
	<description>Spread the DS love</description>
	<pubDate>Wed, 19 Nov 2008 18:06:45 +0000</pubDate>
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		<title>By: Rodrigo Thiagus</title>
		<link>http://blog.akkit.org/2006/11/14/the-state-of-the-sgstair/#comment-101012</link>
		<dc:creator>Rodrigo Thiagus</dc:creator>
		<pubDate>Mon, 31 Dec 2007 19:12:28 +0000</pubDate>
		<guid>http://blog.akkit.org/2006/11/14/the-state-of-the-sgstair/#comment-101012</guid>
		<description>hi there,
Im really sad about your temporally discontinues of dstunnel project, but I convinced if one can do tunneling on DS ,its u surely.

Amazing job. and of course Ill be waiting for.

Anyway, like someone above says, Keep the good job, but dont forget to play games.

Have a happy new year, a nice vacation, and be lazy as much as possible, to recover your strength to next projects in your life.</description>
		<content:encoded><![CDATA[<p>hi there,<br />
Im really sad about your temporally discontinues of dstunnel project, but I convinced if one can do tunneling on DS ,its u surely.</p>
<p>Amazing job. and of course Ill be waiting for.</p>
<p>Anyway, like someone above says, Keep the good job, but dont forget to play games.</p>
<p>Have a happy new year, a nice vacation, and be lazy as much as possible, to recover your strength to next projects in your life.</p>
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		<title>By: Rovest</title>
		<link>http://blog.akkit.org/2006/11/14/the-state-of-the-sgstair/#comment-16684</link>
		<dc:creator>Rovest</dc:creator>
		<pubDate>Mon, 16 Apr 2007 08:42:46 +0000</pubDate>
		<guid>http://blog.akkit.org/2006/11/14/the-state-of-the-sgstair/#comment-16684</guid>
		<description>I think your an awesome person getting as far as you have and keeping at it, Still plans for it even after the change in directions towards a new project. 

I cant wait to see what the next ones will be, let alone what your DSTunnel will have in store for the  massive collection of DS titles out there already 1022 total, over 400 differnt games not counting how many of them are Wifi.</description>
		<content:encoded><![CDATA[<p>I think your an awesome person getting as far as you have and keeping at it, Still plans for it even after the change in directions towards a new project. </p>
<p>I cant wait to see what the next ones will be, let alone what your DSTunnel will have in store for the  massive collection of DS titles out there already 1022 total, over 400 differnt games not counting how many of them are Wifi.</p>
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		<title>By: Stephen</title>
		<link>http://blog.akkit.org/2006/11/14/the-state-of-the-sgstair/#comment-4176</link>
		<dc:creator>Stephen</dc:creator>
		<pubDate>Tue, 09 Jan 2007 06:58:18 +0000</pubDate>
		<guid>http://blog.akkit.org/2006/11/14/the-state-of-the-sgstair/#comment-4176</guid>
		<description>Tony: I'm not abandoning the ds wifi project in the long term - but the combined set of changes I really need to make to the codebase is a lot more than you seem to suspect.. So, the "remaining 10%" is an illusion, and there's no reason to go and patch up all the things in the current sgIP stack if I'm just going to turn around and write a new one from scratch (which I am.)</description>
		<content:encoded><![CDATA[<p>Tony: I&#8217;m not abandoning the ds wifi project in the long term - but the combined set of changes I really need to make to the codebase is a lot more than you seem to suspect.. So, the &#8220;remaining 10%&#8221; is an illusion, and there&#8217;s no reason to go and patch up all the things in the current sgIP stack if I&#8217;m just going to turn around and write a new one from scratch (which I am.)</p>
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		<title>By: Tony (Knightcrawler)</title>
		<link>http://blog.akkit.org/2006/11/14/the-state-of-the-sgstair/#comment-4049</link>
		<dc:creator>Tony (Knightcrawler)</dc:creator>
		<pubDate>Sun, 07 Jan 2007 06:40:46 +0000</pubDate>
		<guid>http://blog.akkit.org/2006/11/14/the-state-of-the-sgstair/#comment-4049</guid>
		<description>Why work for over a year on a project and then give up when you're 90% done to start a new project that will take years? I can understand wanting to write a program for the Wii; the Wii and DS can communicate with each other by nature, so if you write a program for the Wii and have it access the internet, you can tunnel through that more easily. But seriously, why not just do the remaining 10% and then start your new project? :-/

Oh and I doubt that Nintendo will try to stop Wii hackers unless they do something that endangers other users' Wiis or is used to cheat at games.</description>
		<content:encoded><![CDATA[<p>Why work for over a year on a project and then give up when you&#8217;re 90% done to start a new project that will take years? I can understand wanting to write a program for the Wii; the Wii and DS can communicate with each other by nature, so if you write a program for the Wii and have it access the internet, you can tunnel through that more easily. But seriously, why not just do the remaining 10% and then start your new project? :-/</p>
<p>Oh and I doubt that Nintendo will try to stop Wii hackers unless they do something that endangers other users&#8217; Wiis or is used to cheat at games.</p>
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		<title>By: gdpasmini</title>
		<link>http://blog.akkit.org/2006/11/14/the-state-of-the-sgstair/#comment-2494</link>
		<dc:creator>gdpasmini</dc:creator>
		<pubDate>Mon, 04 Dec 2006 09:47:21 +0000</pubDate>
		<guid>http://blog.akkit.org/2006/11/14/the-state-of-the-sgstair/#comment-2494</guid>
		<description>Hello,

I'm trying to developpe with the wifilib but i met a problem with the 0.3 version...

I send udp packet every 20ms (with a timer) but when i analyse the trace with ethereal, i saw that my packets are sent with + or - 10 ms... I need to steady the packet sending and to limit the jitter....

Could you help me ?

I thank you a lot !</description>
		<content:encoded><![CDATA[<p>Hello,</p>
<p>I&#8217;m trying to developpe with the wifilib but i met a problem with the 0.3 version&#8230;</p>
<p>I send udp packet every 20ms (with a timer) but when i analyse the trace with ethereal, i saw that my packets are sent with + or - 10 ms&#8230; I need to steady the packet sending and to limit the jitter&#8230;.</p>
<p>Could you help me ?</p>
<p>I thank you a lot !</p>
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		<title>By: Nall</title>
		<link>http://blog.akkit.org/2006/11/14/the-state-of-the-sgstair/#comment-2250</link>
		<dc:creator>Nall</dc:creator>
		<pubDate>Fri, 24 Nov 2006 06:06:13 +0000</pubDate>
		<guid>http://blog.akkit.org/2006/11/14/the-state-of-the-sgstair/#comment-2250</guid>
		<description>Your talent and ingenuity are an inspiration. Keep up the good work. Good Luck.</description>
		<content:encoded><![CDATA[<p>Your talent and ingenuity are an inspiration. Keep up the good work. Good Luck.</p>
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		<title>By: Inferno</title>
		<link>http://blog.akkit.org/2006/11/14/the-state-of-the-sgstair/#comment-2190</link>
		<dc:creator>Inferno</dc:creator>
		<pubDate>Mon, 20 Nov 2006 20:29:54 +0000</pubDate>
		<guid>http://blog.akkit.org/2006/11/14/the-state-of-the-sgstair/#comment-2190</guid>
		<description>That's really too bad. But you've left us with a great usable library! Thanks for that, even though it took some time.
Enjoy your Wii and I think this project is a bit too big to be maintained by one person :). Good luck!</description>
		<content:encoded><![CDATA[<p>That&#8217;s really too bad. But you&#8217;ve left us with a great usable library! Thanks for that, even though it took some time.<br />
Enjoy your Wii and I think this project is a bit too big to be maintained by one person :). Good luck!</p>
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		<title>By: raindog</title>
		<link>http://blog.akkit.org/2006/11/14/the-state-of-the-sgstair/#comment-2147</link>
		<dc:creator>raindog</dc:creator>
		<pubDate>Thu, 16 Nov 2006 23:21:40 +0000</pubDate>
		<guid>http://blog.akkit.org/2006/11/14/the-state-of-the-sgstair/#comment-2147</guid>
		<description>Congratulations, Stephen.  I think you have every right to say "Mission Accomplished" on the DS Wifi thing and move on to new challenges now that it's all pretty much working and in use by who knows how many projects.

I look forward to your future Wii and DS projects, but don't forget to spend some time playing games ;)</description>
		<content:encoded><![CDATA[<p>Congratulations, Stephen.  I think you have every right to say &#8220;Mission Accomplished&#8221; on the DS Wifi thing and move on to new challenges now that it&#8217;s all pretty much working and in use by who knows how many projects.</p>
<p>I look forward to your future Wii and DS projects, but don&#8217;t forget to spend some time playing games ;)</p>
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		<title>By: Wildex999</title>
		<link>http://blog.akkit.org/2006/11/14/the-state-of-the-sgstair/#comment-2144</link>
		<dc:creator>Wildex999</dc:creator>
		<pubDate>Thu, 16 Nov 2006 17:06:18 +0000</pubDate>
		<guid>http://blog.akkit.org/2006/11/14/the-state-of-the-sgstair/#comment-2144</guid>
		<description>Well, good luck anyway Stephen =)
I will wait for DSTunnel, but I will also be interested in what you can do with the Wii =D
I'm getting one at launch here in norway(8th December)

The Wii should be easier than the DS, because it has internal memory, this wya you shpuldn't really need any Flash cards, and hopefully, it can be hacked trough WiFi as with the DS, if it uses the same network.
Maybe use the DS to hack the Wii x3</description>
		<content:encoded><![CDATA[<p>Well, good luck anyway Stephen =)<br />
I will wait for DSTunnel, but I will also be interested in what you can do with the Wii =D<br />
I&#8217;m getting one at launch here in norway(8th December)</p>
<p>The Wii should be easier than the DS, because it has internal memory, this wya you shpuldn&#8217;t really need any Flash cards, and hopefully, it can be hacked trough WiFi as with the DS, if it uses the same network.<br />
Maybe use the DS to hack the Wii x3</p>
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		<title>By: Rummik</title>
		<link>http://blog.akkit.org/2006/11/14/the-state-of-the-sgstair/#comment-2135</link>
		<dc:creator>Rummik</dc:creator>
		<pubDate>Thu, 16 Nov 2006 02:12:43 +0000</pubDate>
		<guid>http://blog.akkit.org/2006/11/14/the-state-of-the-sgstair/#comment-2135</guid>
		<description>Seems like the Wii shouldn't be as difficult to run Homebrew code on as the DS, because it's basically a Gamecube on steroids. Although, not much is known about what Nintendo has done to prevent these things...

Anyway, good luck on your projects, Stephen. ;)</description>
		<content:encoded><![CDATA[<p>Seems like the Wii shouldn&#8217;t be as difficult to run Homebrew code on as the DS, because it&#8217;s basically a Gamecube on steroids. Although, not much is known about what Nintendo has done to prevent these things&#8230;</p>
<p>Anyway, good luck on your projects, Stephen. ;)</p>
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