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	<title>Stephen's Weblog</title>
	<link>http://blog.akkit.org</link>
	<description>Spread the DS love</description>
	<lastBuildDate>Sun, 29 Jun 2008 23:19:22 +0000</lastBuildDate>
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		<title>Big changes afoot&#8230;</title>
		<description>Hi! Well, the Opti compo has ended. I haven't got around to judging cause pepsiman probably won, and I've been really short on time, and tied up in other things.

I'm not sure just how much I want to say yet, but I have moved (I'm in the Seattle area now), ...</description>
		<link>http://blog.akkit.org/2008/06/29/big-changes-afoot/</link>
			</item>
	<item>
		<title>Opti compo 1 nearing it&#8217;s end</title>
		<description>I continue to fail to post weekly; all the fun stuff I would want to say, I don't think I should talk about, though.

Anyway, the Opti compo is still going along, but it's getting close to the end - right now there are 11 days before the compo ends. I'm ...</description>
		<link>http://blog.akkit.org/2008/05/20/opti-compo-1-nearing-its-end/</link>
			</item>
	<item>
		<title>LD11 is over</title>
		<description>So, the Ludumdare 11 competition is over (as of 2 weeks ago), and voting has completed (as of yesterday)- it's been a while since I last posted.

You can see the competition results Here  - I got first place in the timelapse video, and third in the technical category - participating ...</description>
		<link>http://blog.akkit.org/2008/05/05/ld11-is-over/</link>
			</item>
	<item>
		<title>LudumDare 11</title>
		<description>I've decided to enter the LudumDare 48 hour competition (#11) - it should be a lot of fun - 48 hours to develop a game completely from scratch! I'll be sure to post here with the outcome, good or bad. Though I suspect the outcome will be good ;) </description>
		<link>http://blog.akkit.org/2008/04/18/ludumdare-11/</link>
			</item>
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		<title>Opti Compo 1!</title>
		<description>Ok, Finally - after a lot more effort than I thought it would take - the akkit.org optimization contest (for DS) is up and running, with it's first competition!

Although the competition technically started a day and a half ago, I haven't posted it yet because I didn't have the test ...</description>
		<link>http://blog.akkit.org/2008/03/30/opti-compo-1/</link>
			</item>
	<item>
		<title>Opti!</title>
		<description>So, I was holding off on posting until I had the optimisation contest site ready - but that didn't work very well, it's run a lot longer than I had planned for it to (oh, only a few months longer :P), but it's finally getting to a usable state!

Currently, all ...</description>
		<link>http://blog.akkit.org/2008/03/26/opti/</link>
			</item>
	<item>
		<title>Life is complicated.</title>
		<description>Since I'm not really in the business of detailing my life's complexities in my blog (which, well, is what everyone else seems to use them for), the title of this post really sums up all I'm really going to say; Ordinarily I think life being complicated and interesting is a ...</description>
		<link>http://blog.akkit.org/2008/03/04/life-is-complicated/</link>
			</item>
	<item>
		<title>Fifo code complete!</title>
		<description>Some of you might have been following this, but recently I've completed some DS homebrew code to make it simple to send data between processors; This took a good bit longer than it probably should have but it is done now, and being integrated into libnds as part of our ...</description>
		<link>http://blog.akkit.org/2008/02/12/fifo-code-complete/</link>
			</item>
	<item>
		<title>World keeps turning&#8230;</title>
		<description>Well, some days I feel like I'm getting a lot done.... Some days I feel like there's a lot going on but nothing's getting done... And yet other days I don't feel like doing anything at all.

I've been having a lot of that second type lately- sometimes making progress, sometimes ...</description>
		<link>http://blog.akkit.org/2008/02/04/world-keeps-turning/</link>
			</item>
	<item>
		<title>Vorbis decoder prototype complete</title>
		<description>I've completed the vorbis decoder I set out to work on, mainly because I haven't been able to think about much of anything else; It's nothing fancy and it makes use of naive implementations of just about everything, my goal was just to make it work - which it does ...</description>
		<link>http://blog.akkit.org/2008/01/24/vorbis-decoder-prototype-complete/</link>
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