Hey all,
I’ve had lots of fun (read: not fun) things to deal with lately, nothing really interesting just a series of small things that have added up to eat up all my available time and then some.
So: DSWifi release 0.3b has been delayed, but I am meaning to get it out soon – I’ve decided to drop the extra features I was planning for it (As they’ll be addressed in the oncoming rewrite) and merely add the bug fixes I’ve been planning, to get it out the door soon
Also, the rewrite I’ve alluded to will wait for a while, specificly until the Wii comes out or thereabouts; as I’d like the 802.11 and new TCP/IP system to work on that system as well (the sgIP rewrite may come sooner, as I am planning to play with the gamecube in the meantime, and I’d like to port sgIP to it. – if this happens I’ll release a version 0.4 with just the sgIP TCP/IP rewrite)
As far as stuff goes, I have my plate quite full of projects at the moment, so everything is moving very slowly – I’m trying to prioritize and only work on the top 2 or 3 projects, but it’s far more difficult than advertised! wish me luck! :)
(oh, and about the downloadable DS demos – I may or may not get around to adding the latest set, not sure if I really want to at this point. There are some other people who have the latest ones though, I’ll add the link on here / the wiki if I can figure out where)
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September 2nd, 2006 at 2:20 am
Has any work been done on dstunnel ? Or has it been ditched (for now) ?
September 2nd, 2006 at 2:26 am
DSTunnel, unfortuantely, is not in my new list of projects to be actively working on at the moment – it is still something I’d like to do, but other things are taking priority for now.
September 2nd, 2006 at 3:11 pm
When is Ad-Hoc gonna come?
in the rewrite?
September 3rd, 2006 at 6:06 am
I was wondering why you have been quieter then normal.
With the release of the Wii, I wonder if they have decided to use the same hardware as the Gamecube or even the DS for wifi.
Thats going to be a wonderful thing to play with :D
Keep it up man. Ad-Hoc would be excellent but I’m going to assume the protocol is a little bit tricky on a 33hz arm7..
September 3rd, 2006 at 12:24 pm
Ad-hoc is not so hard, really – however the hardware has made it nearly impossible to do properly yet- I still have a lot of experimenting to do before it becomes feasable. It is something I’m working on, but, not very high priority; and if I could have made it work by now I would have (note the official Nintendo stuff doesn’t support ad-hoc; it’s likely they’re running into the same problems I have.)
September 4th, 2006 at 5:52 am
Well, at least we know you are still alive. I’ll play around some more with the old lib then.
September 7th, 2006 at 1:12 am
Please, add the second download station to your wiki. Just add the entire volume as one entry so it is not such a hassle. I only ask because while I can find the individual demos, I can not find the second loader and I enjoyed sharing the first download station with others.
September 7th, 2006 at 1:26 am
Ben: That flies in the face of everything I’ve been trying to in making the the demos available, Simply put, it’s not going to happen, and I’m still considering pulling all the demos that haven’t been captured purely via wireless means. It’s unlikely that I’ll post the second set.
September 17th, 2006 at 4:17 am
Why don’t you let someone capture them then? Even my local gameshop has the demo’s.