Alright, about DSTunnel – I’m promoting it to active status in my checklist. In reality I probably won’t be able to touch it until after E3.
The last attempt at dstunnel was a partial success but never actually managed to successfully tunnel any games (contrary to [prior] popular belief). It did however do a lot of things right, and brought much hope to the testing team.
However, there are some serious bugs in the current version and some protocol oversights that have caused a lot of problems; to remedy all this, the dstunnel system will be completely rewritten.
I’ll be posting here in my blog when I get the time to start the rewrite, and will update the checklist with a breakdown of tasks; so bear with me here, I’ve got way too much other stuff to do in the interim.