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Uncategorized12 Feb 2008 12:11 pm

Some of you might have been following this, but recently I’ve completed some DS homebrew code to make it simple to send data between processors; This took a good bit longer than it probably should have but it is done now, and being integrated into libnds as part of our plans for world domination, er, our plans to make homebrew easier. The basic idea behind the system is to take the single pipe between the processors (the IPC FIFO) and use a system wrapped around it to create a set of virtual channels, through which you can send data from one processor to the other. The system is set up with the ability to use callbacks, which will automatically dispatch the message on the receiving end to a user function, or the receiving code can just check the incoming queue occasionally. As it was designed, the system will pipe one of 3 types of value through to the other processor – it can either send a mainram address, a 32bit data value, or a sequence of 32bit values. It’s designed to be very fast and efficient about this sort of thing, the latency to send a value through is very low, and it’s all interrupt driven to receive data as soon as it comes in.

For now, the code is not available to the general public, right now it’s intended to be used as a low-level communication layer and currently the plans are being made to integrate it into the libnds examples as a way to quickly get information (buttons, touch, rtc) from arm7, and  provide a channel for controlling the arm7 (i.e. sound, power control, others) – the hope is to have a more solid interface for this sort of thing to help people who don’t really want to deal with the hardware directly but still want to play sound and things like that. I expect that some level of access to all this will also be provided for people who want to do their own thing on arm7, and this code I hope (and expect) will help provide a better environment for developing applications across both CPUs.

Uncategorized04 Feb 2008 12:17 am

Well, some days I feel like I’m getting a lot done…. Some days I feel like there’s a lot going on but nothing’s getting done… And yet other days I don’t feel like doing anything at all.

I’ve been having a lot of that second type lately- sometimes making progress, sometimes not, but lots of things going on and not really apparently getting anywhere.

Here’s hoping next week will be different…

Uncategorized24 Jan 2008 06:51 am

I’ve completed the vorbis decoder I set out to work on, mainly because I haven’t been able to think about much of anything else; It’s nothing fancy and it makes use of naive implementations of just about everything, my goal was just to make it work – which it does now… This makes me very happy because this is the first perceptual codec I’ve written completely from scratch; hopefully it is just the start of things to come :)

So, now I’m reevaluating the priority of everything agan, and will continue on the things that need to be done… Will post more soon.

Uncategorized16 Jan 2008 05:06 am

Ok, so I haven’t really completed anything, but I did want to point those of you who are interested at a new wiki page in which I’ve clarified a lot of my goals and expected methodology for the “revolution” project collection that I’m working on getting started with (Wiki page for Project Revolution collection [wiki.akkit.org]).
If you want to be involved in this set of projects, of which the TCP/IP project is the first, please let me know, by any means of contact you prefer.
I’m hoping to kick off the TCP/IP project by the end of the month. It’s not essential that all developers are involved at that point, but it would help.

In other news, the number of projects I’ve been tinkering with lately is rather large. Some of them I’ll tell you about, some not – one thing I’m working on actively is an ogg/vorbis decoder.. I’m just writing a rough version for pc at the moment to verify my understanding, but I’d like to port it to DS. I’m working on an unnamed XNA game, that you might know about if you hang around where I do on IRC, but I’m not actively showing off. Some projects that I’m not working on that I should be are…. the optimization contest site, the nds test apps, and the logic analyzer code… Well, I will scrape my time together and allocate it where I see fit. I hope next post I can actually announce the completion of something or other :)

Uncategorized10 Jan 2008 04:29 am

I’ve been working on a number of different projects lately, unfortunately none of them public yet.. And some new interesting directions are opening up to me, which is forcing me to rethink a few things.

In the meantime though I’ve put together a photo album of some pictures I took while the power was out here, I hope you find it interesting :) Ice Storm / Power Outage photo album (picasaweb)

Of course I know you’re just waiting for news on dstunnel, or some other project; Probably we’ll get some actual progress this month, whether it be sooner or later I’m not sure of yet.

Uncategorized01 Jan 2008 05:12 am

And, my life continues to be uninteresting to the casual observer. Ah well, price I pay for not talking about things. I’m in the process of rescheduling the current tasks and deciding how much I want to make public – In a few days I’ll post some more information about when things should be done, pending the power not going out again ;)

(Not that I entirely blame the power outage; but it really didn’t help and threw a lot of things off schedule, that I now have to figure out how to rearrange.)

Also: happy new year! it’s 2008 now, which is a generally uninteresting number (factors to 2*2*2*251; is 11111011000 in binary, 7D8 hex, 3730 octal, I’m sure there are some interesting series it’s in though) I do hope this coming year is sufficiently interesting; and I expect to get a lot done.

Uncategorized23 Dec 2007 04:11 am

I’m out of town, away from home for a week and a half; spending some time with family.
I have some plans to get things done, but don’t actually expect to get anything done :) Will pull things back together and (try to) put together a schedule once I get back… I would like to get the optimization contest going sooner than later, though, so that’s my first priority. After that, I have some crazy ds ideas I want to play with. But my priorities might shift by then, we’ll see. In the meantime I’m trying to enjoy myself and be lazy over the holidays, I might be around before, but will be back for sure in january.

Uncategorized14 Dec 2007 12:11 pm

Well, coming in on the “exciting” side of the news this week, is due to an ice storm, my residence’s power has been out since monday evening this week (presently I’ve been 85 hours without power at home)
Needless to say this isn’t really good for productivity, and I’ve got almost nothing done… I’ll be updating this post when I do finally get power back, with the duration that it was out for.

Update! Power is back, after 6.4 days without power (roughly 154 hours)

Uncategorized25 Nov 2007 10:16 pm

This past week has been far less stressful, though I haven’t got nearly as much as I would have liked done. Competition site is going to be done for next weekend now, so study up on ARM asm :)

I have a large handful of other projects that have occupied this weekend, but they’re not ones I really want to disclose at this time; maybe later.

That’s all for now, will post again when something interesting happens.

Uncategorized18 Nov 2007 03:42 am

So, this week has entirely not gone how I would have liked; Not to say I haven’t got much done – I’ve completed a fair number of important things, but unfortunately the optimization contest site is still in the dark, and will be until I can scrape together the time to finish it. Which means, pretty soon, but I don’t know exactly when. It’s times like these that make me question whether my priorities are set the best they can be…

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